Unreal Engine Plugin

v1.0.0Developer Toolsstable

Native C++ Model Context Protocol (MCP) plugin for Unreal Engine 5.4+

yes-uemcpai-integration
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What is Unreal Engine Plugin?

Unreal Engine Plugin is a Model Context Protocol (MCP) server that allows AI assistants like Claude, Cursor, and VS Code to native c++ model context protocol (mcp) plugin for unreal engine 5.4+

Native C++ Model Context Protocol (MCP) plugin for Unreal Engine 5.4+

This server falls under the Developer Tools category on MCPgee, the world's largest MCP server directory with 33,000+ servers.

Features

  • Native C++ Model Context Protocol (MCP) plugin for Unreal En

Use Cases

Integrate Claude with Unreal Engine 5.4+ as native C++ plugin.
Enable AI-assisted game development in Unreal.
Automate asset and project management.
softdaddy-o

Maintainer

LicenseMIT
Languagec++
Versionv1.0.0
UpdatedMay 13, 2026
Statushealthy
Maintenanceactive

Works with

ClaudeOpenAIwindowsmacoslinux

Installation

Manual Installation

npx yes-ue

Configuration

Configuration Details

Config File

claude_desktop_config.json

Performance

Response Metrics

Response Time< 200ms
ThroughputMedium

Resource Usage

Memory UsageLow
CPU UsageLow

How to Set Up and Use Unreal Engine Plugin

yes-ue-mcp is a native C++ Model Context Protocol plugin for Unreal Engine 5.4 and later that enables AI coding agents to communicate directly with the Unreal Editor. Note: this project has been superseded by its successor soft-ue-cli, which provides 50+ commands for Blueprint editing, Play-In-Editor control, performance profiling, and StateTree manipulation. Developers use it to let Claude Code and other AI agents automate game development tasks — from modifying Blueprint logic to running profiling sessions — without leaving their AI assistant interface.

Prerequisites

  • Unreal Engine 5.4 or later installed
  • Python 3.10 or later (for soft-ue-cli, the successor package)
  • pip to install soft-ue-cli
  • An MCP-compatible client such as Claude Code or Claude Desktop
  • A working Unreal Engine project to connect the plugin to
1

Install the successor package soft-ue-cli

The original yes-ue-mcp project is deprecated. Install the actively maintained soft-ue-cli package which includes all yes-ue functionality plus 50+ additional commands.

pip install soft-ue-cli
2

Clone the yes-ue-mcp plugin into your Unreal project (for native C++ integration)

If you need the native C++ plugin specifically, clone the yes-ue-mcp repository into your Unreal project's Plugins directory.

git clone https://github.com/softdaddy-o/yes-ue-mcp.git /path/to/UnrealProject/Plugins/yes-ue-mcp
3

Enable the plugin in Unreal Engine

Open your Unreal project, navigate to Edit > Plugins, search for the yes-ue-mcp or MCP plugin, enable it, and restart the editor when prompted.

4

Configure your MCP client to connect to the Unreal plugin

Add the server configuration to your claude_desktop_config.json or Claude Code settings. The soft-ue-cli package exposes the MCP interface.

{
  "mcpServers": {
    "unreal-engine": {
      "command": "soft-ue-cli",
      "args": ["mcp"]
    }
  }
}
5

Launch Unreal Engine and connect

Start your Unreal Engine project with the plugin enabled. Your MCP client should now be able to communicate with the editor. Ask Claude to list available commands or perform a simple editor action to confirm the connection.

Unreal Engine Plugin Examples

Client configuration

Claude Desktop configuration using soft-ue-cli (the actively maintained successor to yes-ue-mcp) as the MCP server.

{
  "mcpServers": {
    "unreal-engine": {
      "command": "soft-ue-cli",
      "args": ["mcp"]
    }
  }
}

Prompts to try

Example prompts for AI-assisted Unreal Engine development using the plugin's capabilities.

- "List all available Unreal Engine MCP commands."
- "Start a Play-In-Editor session for the current level."
- "Show me the Blueprint graph for the PlayerCharacter actor."
- "Run a CPU performance profile for 5 seconds and show the results."
- "List all assets in the /Game/Characters content directory."
- "Create a new Blueprint actor class called NPC_Merchant."

Troubleshooting Unreal Engine Plugin

Plugin not found in Unreal Engine's plugin browser

Verify the plugin folder was cloned into the correct location: YourProject/Plugins/yes-ue-mcp. The Plugins directory must be at the project root level (same level as the .uproject file), not inside the Content or Source directories.

soft-ue-cli command not found after pip install

Ensure the Python scripts directory is in your PATH. On macOS/Linux, try 'python -m soft_ue_cli mcp' as an alternative. On Windows, check that %APPDATA%\Python\Scripts is in your PATH environment variable.

MCP client connects but commands fail with Unreal editor errors

Ensure Unreal Engine 5.4 or later is running with the plugin enabled before attempting to use MCP commands. The plugin requires an active editor session — it does not work with packaged builds or when the editor is closed.

Frequently Asked Questions about Unreal Engine Plugin

What is Unreal Engine Plugin?

Unreal Engine Plugin is a Model Context Protocol (MCP) server that native c++ model context protocol (mcp) plugin for unreal engine 5.4+ It connects AI assistants to external tools and data sources through a standardized interface.

How do I install Unreal Engine Plugin?

Follow the installation instructions on the Unreal Engine Plugin GitHub repository. Clone the repo, install dependencies, and add the server config to your AI client.

Which AI clients work with Unreal Engine Plugin?

Unreal Engine Plugin works with all major MCP-compatible AI clients including Claude Desktop, Claude Code, Cursor, VS Code (GitHub Copilot), Windsurf, and Cline.

Is Unreal Engine Plugin free to use?

Yes, Unreal Engine Plugin is open source and available under the MIT license. You can use it freely in both personal and commercial projects.

Browse More Developer Tools MCP Servers

Explore all developer tools servers available in the MCPgee directory. Each server includes setup guides for Claude, Cursor, and VS Code.

Quick Config Preview

{ "mcpServers": { "yes-ue": { "command": "npx", "args": ["-y", "yes-ue"] } } }

Add this to your claude_desktop_config.json or .cursor/mcp.json

Read the full setup guide →

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