Unity Particle System AI
AI-powered tools for Unity Particle System. Create and modify Particle System directly through natural language commands.
What is Unity Particle System AI?
Unity Particle System AI is a Model Context Protocol (MCP) server that allows AI assistants like Claude, Cursor, and VS Code to ai-powered tools for unity particle system. create and modify particle system directly through natural language commands.
AI-powered tools for Unity Particle System. Create and modify Particle System directly through natural language commands.
This server falls under the Developer Tools category on MCPgee, the world's largest MCP server directory with 33,000+ servers.
Features
- AI-powered tools for Unity Particle System. Create and modif
Use Cases
Maintainer
Works with
Installation
Manual Installation
npx unity-ai-particlesystemConfiguration
Configuration Details
claude_desktop_config.json
Performance
Response Metrics
Resource Usage
How to Set Up and Use Unity Particle System AI
Unity Particle System AI is an MCP server that lets AI assistants create and modify Unity Particle System components through natural language commands, without requiring the developer to navigate the Unity Inspector manually. It exposes two core tools — one to read the current state of a ParticleSystem and one to modify any of its 24 supported modules — bridging an AI client like Claude Desktop directly to the Unity Editor. Game developers and technical artists who need to rapidly prototype or procedurally generate particle effects will find this server dramatically accelerates iteration speed.
Prerequisites
- Unity Editor installed (compatible version as required by the package)
- Node.js 18+ installed for the MCP server component
- Claude Desktop or another MCP-compatible AI client
- OpenUPM CLI installed if using the package manager approach: `npm install -g openupm-cli`
Install the Unity package via OpenUPM
Add the Unity-AI-ParticleSystem package to your Unity project using the OpenUPM CLI. This installs the C# bridge that enables the MCP server to communicate with the Unity Editor.
openupm add com.ivanmurzak.unity.mcp.particlesystemAlternative: Import the Unity package manually
Download the latest `.unitypackage` file from the GitHub Releases page and import it into your project via the Unity Editor menu at Assets > Import Package > Custom Package.
Enable the MCP server in Unity
After importing the package, open the MCP server configuration window in the Unity Editor. The package registers itself and starts listening for connections from an MCP client. Follow the setup wizard shown in the package documentation.
Configure your AI client to connect
Add the Unity Particle System MCP server to your Claude Desktop configuration. The server runs locally and communicates with the Unity Editor process that is currently open.
{
"mcpServers": {
"unity-ai-particlesystem": {
"command": "npx",
"args": ["-y", "unity-ai-particlesystem"]
}
}
}Select a Particle System in Unity and prompt Claude
With a GameObject containing a ParticleSystem selected in the Unity hierarchy, open Claude Desktop and send a natural language command. The `particle-system-get` tool will read the current state and `particle-system-modify` will apply your requested changes.
Unity Particle System AI Examples
Client configuration
Add this to your claude_desktop_config.json to connect Claude Desktop to the Unity Particle System MCP server.
{
"mcpServers": {
"unity-ai-particlesystem": {
"command": "npx",
"args": ["-y", "unity-ai-particlesystem"]
}
}
}Prompts to try
With a ParticleSystem selected in Unity, send these kinds of prompts to Claude Desktop:
- "Make the particle system emit 200 particles per second with a sphere shape"
- "Change the particle color gradient to go from orange to transparent over the particle lifetime"
- "Enable collision and make particles bounce off surfaces"
- "Add a trail to the particles and set trail width to 0.1"
- "Show me the current settings for the emission and shape modules"Troubleshooting Unity Particle System AI
MCP server cannot connect to the Unity Editor
Ensure the Unity Editor is running and has the Unity-AI-ParticleSystem package properly imported and initialized. The package must establish a local connection before the MCP server can relay commands.
particle-system-modify has no effect on the selected object
Confirm a GameObject with a ParticleSystem component is selected in the Unity hierarchy at the time of the prompt. The tool operates on the currently selected object in the Unity Editor.
OpenUPM package installation fails
Check that the OpenUPM registry is configured in your project's Package Manager settings. Run `openupm add com.ivanmurzak.unity.mcp.particlesystem` from within the Unity project root directory, not from an arbitrary folder.
Frequently Asked Questions about Unity Particle System AI
What is Unity Particle System AI?
Unity Particle System AI is a Model Context Protocol (MCP) server that ai-powered tools for unity particle system. create and modify particle system directly through natural language commands. It connects AI assistants to external tools and data sources through a standardized interface.
How do I install Unity Particle System AI?
Follow the installation instructions on the Unity Particle System AI GitHub repository. Clone the repo, install dependencies, and add the server config to your AI client.
Which AI clients work with Unity Particle System AI?
Unity Particle System AI works with all major MCP-compatible AI clients including Claude Desktop, Claude Code, Cursor, VS Code (GitHub Copilot), Windsurf, and Cline.
Is Unity Particle System AI free to use?
Yes, Unity Particle System AI is open source and available under the MIT license. You can use it freely in both personal and commercial projects.
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Set Up Unity Particle System AI in Your Editor
Choose your AI client for step-by-step setup instructions.
Quick Config Preview
Add this to your claude_desktop_config.json or .cursor/mcp.json
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