Unity AI Animation
AI-powered tools for Unity animation workflow. Create and modify AnimationClips and AnimatorControllers directly through natural language commands.
What is Unity AI Animation?
Unity AI Animation is a Model Context Protocol (MCP) server that allows AI assistants like Claude, Cursor, and VS Code to ai-powered tools for unity animation workflow. create and modify animationclips and animatorcontrollers directly through natural language commands.
AI-powered tools for Unity animation workflow. Create and modify AnimationClips and AnimatorControllers directly through natural language commands.
This server falls under the Developer Tools category on MCPgee, the world's largest MCP server directory with 33,000+ servers.
Features
- AI-powered tools for Unity animation workflow. Create and mo
Use Cases
Maintainer
Works with
Installation
Manual Installation
npx unity-ai-animationConfiguration
Configuration Details
claude_desktop_config.json
Performance
Response Metrics
Resource Usage
How to Set Up and Use Unity AI Animation
Unity AI Animation is an MCP server package for the Unity Editor that lets AI assistants create and modify AnimationClip and AnimatorController assets through natural language commands, removing the need to manually set keyframes or configure state machine transitions in the Unity Inspector. It exposes six tools covering animation clip creation, data retrieval, and modification, as well as animator controller creation, inspection, and editing. Game developers use it to automate repetitive animation setup tasks — such as configuring blend trees, adding events, or cloning state machines — directly from an AI coding assistant.
Prerequisites
- Unity Editor 2022.3 LTS, 2023.2, or Unity 6 (6000.3.1f1+)
- OpenUPM-CLI installed if using the command-line installation method
- An MCP client such as Claude Desktop configured to connect to the Unity MCP server
- The Unity AI MCP core package (com.ivanmurzak.unity.mcp) may be required as a dependency
Install the Unity AI Animation package
Add the package to your Unity project using OpenUPM-CLI. Run this command from the root of your Unity project directory.
openupm add com.ivanmurzak.unity.mcp.animationAlternative: import the .unitypackage file
Download the latest .unitypackage release from the GitHub releases page, then import it into Unity via Assets > Import Package > Custom Package.
Verify the package is loaded in Unity
Open the Unity Package Manager (Window > Package Manager) and confirm com.ivanmurzak.unity.mcp.animation appears in your project's installed packages list.
Configure your MCP client to connect to Unity
The Unity MCP server runs inside the Unity Editor process. Add the server entry to your MCP client configuration pointing to the local Unity MCP endpoint.
Test animation clip creation
In your MCP client, ask the AI to create an animation clip. The server's animation-create tool will generate a new AnimationClip asset in your Unity project.
Unity AI Animation Examples
Client configuration
Configure Claude Desktop to connect to the Unity AI Animation MCP server running inside the Unity Editor. The exact command depends on the Unity MCP host setup in your project.
{
"mcpServers": {
"unity-ai-animation": {
"command": "npx",
"args": ["-y", "unity-ai-animation"],
"env": {}
}
}
}Prompts to try
Use these prompts in your MCP client once the server is connected to your Unity project.
- "Create a new AnimationClip called 'WalkCycle' at Assets/Animations/."
- "Get the data for the 'Run' AnimationClip, including its curves and frame rate."
- "Add a jump event at frame 10 to the 'JumpClip' animation."
- "Create an AnimatorController called 'PlayerController' with Idle, Walk, and Run states."
- "Add a transition from Idle to Walk when the Speed parameter exceeds 0.1."Troubleshooting Unity AI Animation
openupm command not found
Install OpenUPM-CLI globally via npm: 'npm install -g openupm-cli'. Then retry the openupm add command from your Unity project root directory.
Animation tools do not appear in the MCP client
Ensure the Unity Editor is running with the project open. The MCP server is hosted inside the Unity Editor process and is only available while Unity is active with the package loaded.
animation-modify fails with 'asset not found'
Use animation-get-data first to confirm the clip path and name. Asset paths in Unity are case-sensitive and must start with 'Assets/'. Verify the clip exists in the Project window before modifying it.
Frequently Asked Questions about Unity AI Animation
What is Unity AI Animation?
Unity AI Animation is a Model Context Protocol (MCP) server that ai-powered tools for unity animation workflow. create and modify animationclips and animatorcontrollers directly through natural language commands. It connects AI assistants to external tools and data sources through a standardized interface.
How do I install Unity AI Animation?
Follow the installation instructions on the Unity AI Animation GitHub repository. Clone the repo, install dependencies, and add the server config to your AI client.
Which AI clients work with Unity AI Animation?
Unity AI Animation works with all major MCP-compatible AI clients including Claude Desktop, Claude Code, Cursor, VS Code (GitHub Copilot), Windsurf, and Cline.
Is Unity AI Animation free to use?
Yes, Unity AI Animation is open source and available under the MIT license. You can use it freely in both personal and commercial projects.
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Set Up Unity AI Animation in Your Editor
Choose your AI client for step-by-step setup instructions.
Quick Config Preview
Add this to your claude_desktop_config.json or .cursor/mcp.json
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