Unreal Engine

v1.0.34Developer Toolsstable

Complete Unreal Engine development toolkit exposed as MCP tools.

aiblueprintgame-developmentmcp-servermodel-context-protocol
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What is Unreal Engine?

Unreal Engine is a Model Context Protocol (MCP) server that allows AI assistants like Claude, Cursor, and VS Code to complete unreal engine development toolkit exposed as mcp tools.

Complete Unreal Engine development toolkit exposed as MCP tools.

This server falls under the Developer Tools category on MCPgee, the world's largest MCP server directory with 33,000+ servers.

Features

  • Complete Unreal Engine development toolkit exposed as MCP to

Use Cases

UE5 development toolkit
Blueprint and game scripting
Game engine automation
db-lyon

Maintainer

LicenseNOASSERTION
Languagec++
Versionv1.0.34
UpdatedMay 22, 2026
Statushealthy
Maintenanceactive

Works with

ClaudeOpenAIwindowsmacoslinux

Installation

NPM

npx -y ue-mcp

Manual Installation

npx -y ue-mcp

Configuration

Configuration Details

Config File

claude_desktop_config.json

Performance

Response Metrics

Response Time< 200ms
ThroughputMedium

Resource Usage

Memory UsageLow
CPU UsageLow

How to Set Up and Use Unreal Engine

The Unreal Engine MCP server (ue-mcp) exposes a complete Unreal Engine 5 development toolkit as MCP tools, bridging AI assistants directly to the UE5 editor through a C++ bridge plugin. It provides 569+ actions across 21 tool categories covering levels, Blueprints, materials, assets, animation, VFX, landscape, PCG, gameplay systems, Gameplay Ability System (GAS), networking, UI, and editor automation. Game developers and technical artists use it to let AI assist with Blueprint creation, material authoring, level composition, asset management, and complex gameplay system setup without leaving their AI chat interface.

Prerequisites

  • Unreal Engine 5.4 or higher installed (Windows: 5.4-5.7, Linux: 5.6+)
  • The PythonScriptPlugin enabled in your UE project (included by default in UE 4.26+)
  • Node.js installed for running npx
  • An MCP-compatible AI client such as Claude Desktop or Cursor
  • A .uproject file for your Unreal Engine project
1

Run the interactive setup command

Navigate to your Unreal Engine project directory and run the ue-mcp init command. The interactive setup automatically detects your .uproject file, lets you choose which tool categories to enable, deploys the C++ bridge plugin to your project, and configures your MCP client.

cd /path/to/your/UnrealProject
npx ue-mcp init
2

Select tool categories during setup

The interactive prompt will list all 21 available tool categories (Levels, Blueprints, Materials, Assets, Animation, VFX, Landscape, PCG, GAS, Networking, UI, etc.). Select the categories relevant to your project to keep the tool set manageable.

3

Restart the Unreal Engine editor

After setup completes, restart the UE5 editor to load the newly deployed C++ bridge plugin. The plugin enables communication between the MCP server and the editor.

4

Update the server when new versions release

To update ue-mcp and the bridge plugin to the latest version, run the update command from your project directory.

npx ue-mcp update
5

Manual configuration (alternative)

If you prefer manual setup, add the ue-mcp server to your MCP client configuration file directly, passing the absolute path to your .uproject file as an argument.

{
  "mcpServers": {
    "ue-mcp": {
      "command": "npx",
      "args": ["-y", "ue-mcp", "C:/path/to/MyGame.uproject"]
    }
  }
}
6

Verify the connection

Ask your AI assistant to get the project status to confirm the bridge plugin is loaded and the MCP server is communicating with the UE5 editor.

# Verify with this prompt:
# "Call the project action get_status in the Unreal Engine MCP server"

Unreal Engine Examples

Client configuration

Claude Desktop configuration using npx to run the ue-mcp server, passing the absolute path to your Unreal Engine project file.

{
  "mcpServers": {
    "ue-mcp": {
      "command": "npx",
      "args": ["-y", "ue-mcp", "C:/UnrealProjects/MyGame/MyGame.uproject"]
    }
  }
}

Prompts to try

These prompts demonstrate how to use the ue-mcp tools to interact with the Unreal Engine 5 editor through an AI assistant.

- "Get the project status to verify the Unreal Engine MCP connection is working"
- "Show me everything currently in the level outliner"
- "List all assets in the /Game/Characters content folder"
- "Create a new Blueprint class named BP_EnemyBase that inherits from Character"
- "Add a point light to the level at position X=0, Y=0, Z=300 with intensity 5000"
- "Show me all Gameplay Ability System attributes defined in the project"

Troubleshooting Unreal Engine

The bridge plugin fails to load after running `npx ue-mcp init`

Ensure you fully closed and restarted the UE5 editor after setup. The C++ bridge plugin must be compiled — if UE5 prompts you to rebuild the plugin, click Yes. Verify your UE version is 5.4 or higher on Windows (5.6+ on Linux).

The MCP server cannot find the .uproject file

Use the absolute path to your .uproject file in the args array of your MCP config. On Windows use forward slashes or escaped backslashes (e.g., C:/Projects/MyGame/MyGame.uproject). Running `npx ue-mcp init` from inside the project directory also auto-detects the correct path.

The PythonScriptPlugin is not enabled and tools fail to execute

Open your UE5 project, go to Edit > Plugins, search for 'Python Script Plugin', enable it, and restart the editor. The PythonScriptPlugin is required for ue-mcp to execute commands inside the Unreal Engine editor.

Frequently Asked Questions about Unreal Engine

What is Unreal Engine?

Unreal Engine is a Model Context Protocol (MCP) server that complete unreal engine development toolkit exposed as mcp tools. It connects AI assistants to external tools and data sources through a standardized interface.

How do I install Unreal Engine?

Install via npm with the command: npx -y ue-mcp. Then add the server configuration to your AI client's JSON config file (e.g., claude_desktop_config.json or .cursor/mcp.json).

Which AI clients work with Unreal Engine?

Unreal Engine works with all major MCP-compatible AI clients including Claude Desktop, Claude Code, Cursor, VS Code (GitHub Copilot), Windsurf, and Cline.

Is Unreal Engine free to use?

Yes, Unreal Engine is open source and available under the NOASSERTION license. You can use it freely in both personal and commercial projects.

Browse More Developer Tools MCP Servers

Explore all developer tools servers available in the MCPgee directory. Each server includes setup guides for Claude, Cursor, and VS Code.

Quick Config Preview

{ "mcpServers": { "ue": { "command": "npx", "args": ["-y", "ue-mcp"] } } }

Add this to your claude_desktop_config.json or .cursor/mcp.json

Read the full setup guide →

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