Unreal Engine
Complete Unreal Engine development toolkit exposed as MCP tools.
What is Unreal Engine?
Unreal Engine is a Model Context Protocol (MCP) server that allows AI assistants like Claude, Cursor, and VS Code to complete unreal engine development toolkit exposed as mcp tools.
Complete Unreal Engine development toolkit exposed as MCP tools.
This server falls under the Developer Tools category on MCPgee, the world's largest MCP server directory with 33,000+ servers.
Features
- Complete Unreal Engine development toolkit exposed as MCP to
Use Cases
Maintainer
Works with
Installation
NPM
npx -y ue-mcpManual Installation
npx -y ue-mcpConfiguration
Configuration Details
claude_desktop_config.json
Performance
Response Metrics
Resource Usage
How to Set Up and Use Unreal Engine
The Unreal Engine MCP server (ue-mcp) exposes a complete Unreal Engine 5 development toolkit as MCP tools, bridging AI assistants directly to the UE5 editor through a C++ bridge plugin. It provides 569+ actions across 21 tool categories covering levels, Blueprints, materials, assets, animation, VFX, landscape, PCG, gameplay systems, Gameplay Ability System (GAS), networking, UI, and editor automation. Game developers and technical artists use it to let AI assist with Blueprint creation, material authoring, level composition, asset management, and complex gameplay system setup without leaving their AI chat interface.
Prerequisites
- Unreal Engine 5.4 or higher installed (Windows: 5.4-5.7, Linux: 5.6+)
- The PythonScriptPlugin enabled in your UE project (included by default in UE 4.26+)
- Node.js installed for running npx
- An MCP-compatible AI client such as Claude Desktop or Cursor
- A .uproject file for your Unreal Engine project
Run the interactive setup command
Navigate to your Unreal Engine project directory and run the ue-mcp init command. The interactive setup automatically detects your .uproject file, lets you choose which tool categories to enable, deploys the C++ bridge plugin to your project, and configures your MCP client.
cd /path/to/your/UnrealProject
npx ue-mcp initSelect tool categories during setup
The interactive prompt will list all 21 available tool categories (Levels, Blueprints, Materials, Assets, Animation, VFX, Landscape, PCG, GAS, Networking, UI, etc.). Select the categories relevant to your project to keep the tool set manageable.
Restart the Unreal Engine editor
After setup completes, restart the UE5 editor to load the newly deployed C++ bridge plugin. The plugin enables communication between the MCP server and the editor.
Update the server when new versions release
To update ue-mcp and the bridge plugin to the latest version, run the update command from your project directory.
npx ue-mcp updateManual configuration (alternative)
If you prefer manual setup, add the ue-mcp server to your MCP client configuration file directly, passing the absolute path to your .uproject file as an argument.
{
"mcpServers": {
"ue-mcp": {
"command": "npx",
"args": ["-y", "ue-mcp", "C:/path/to/MyGame.uproject"]
}
}
}Verify the connection
Ask your AI assistant to get the project status to confirm the bridge plugin is loaded and the MCP server is communicating with the UE5 editor.
# Verify with this prompt:
# "Call the project action get_status in the Unreal Engine MCP server"Unreal Engine Examples
Client configuration
Claude Desktop configuration using npx to run the ue-mcp server, passing the absolute path to your Unreal Engine project file.
{
"mcpServers": {
"ue-mcp": {
"command": "npx",
"args": ["-y", "ue-mcp", "C:/UnrealProjects/MyGame/MyGame.uproject"]
}
}
}Prompts to try
These prompts demonstrate how to use the ue-mcp tools to interact with the Unreal Engine 5 editor through an AI assistant.
- "Get the project status to verify the Unreal Engine MCP connection is working"
- "Show me everything currently in the level outliner"
- "List all assets in the /Game/Characters content folder"
- "Create a new Blueprint class named BP_EnemyBase that inherits from Character"
- "Add a point light to the level at position X=0, Y=0, Z=300 with intensity 5000"
- "Show me all Gameplay Ability System attributes defined in the project"Troubleshooting Unreal Engine
The bridge plugin fails to load after running `npx ue-mcp init`
Ensure you fully closed and restarted the UE5 editor after setup. The C++ bridge plugin must be compiled — if UE5 prompts you to rebuild the plugin, click Yes. Verify your UE version is 5.4 or higher on Windows (5.6+ on Linux).
The MCP server cannot find the .uproject file
Use the absolute path to your .uproject file in the args array of your MCP config. On Windows use forward slashes or escaped backslashes (e.g., C:/Projects/MyGame/MyGame.uproject). Running `npx ue-mcp init` from inside the project directory also auto-detects the correct path.
The PythonScriptPlugin is not enabled and tools fail to execute
Open your UE5 project, go to Edit > Plugins, search for 'Python Script Plugin', enable it, and restart the editor. The PythonScriptPlugin is required for ue-mcp to execute commands inside the Unreal Engine editor.
Frequently Asked Questions about Unreal Engine
What is Unreal Engine?
Unreal Engine is a Model Context Protocol (MCP) server that complete unreal engine development toolkit exposed as mcp tools. It connects AI assistants to external tools and data sources through a standardized interface.
How do I install Unreal Engine?
Install via npm with the command: npx -y ue-mcp. Then add the server configuration to your AI client's JSON config file (e.g., claude_desktop_config.json or .cursor/mcp.json).
Which AI clients work with Unreal Engine?
Unreal Engine works with all major MCP-compatible AI clients including Claude Desktop, Claude Code, Cursor, VS Code (GitHub Copilot), Windsurf, and Cline.
Is Unreal Engine free to use?
Yes, Unreal Engine is open source and available under the NOASSERTION license. You can use it freely in both personal and commercial projects.
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Set Up Unreal Engine in Your Editor
Choose your AI client for step-by-step setup instructions.
Quick Config Preview
Add this to your claude_desktop_config.json or .cursor/mcp.json
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