AI Forge

v1.0.0Coding Agentsstable

565 AI-callable tools across 16 MCP servers. Full-pipeline AAA game asset production. Controls Blender, Substance Suite, Maya, Houdini, and Unreal Engine 5. 50 specialized AI agents. One prompt in, game-ready asset out.

3d-assetsai-pipelineanimationblenderclaude
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What is AI Forge?

AI Forge is a Model Context Protocol (MCP) server that allows AI assistants like Claude, Cursor, and VS Code to 565 ai-callable tools across 16 mcp servers. full-pipeline aaa game asset production. controls blender, substance suite, maya, houdini, and unreal engine 5. 50 specialized ai agents. one prompt in, ga...

565 AI-callable tools across 16 MCP servers. Full-pipeline AAA game asset production. Controls Blender, Substance Suite, Maya, Houdini, and Unreal Engine 5. 50 specialized AI agents. One prompt in, game-ready asset out.

This server falls under the Coding Agents category on MCPgee, the world's largest MCP server directory with 33,000+ servers.

Features

  • 565 AI-callable tools across 16 MCP servers. Full-pipeline A

Use Cases

Generate game-ready assets with AI control of Blender, Maya, Unreal Engine 5.
Orchestrate 50 specialized AI agents for AAA game production pipelines.
Create 3D assets, animations, and game content from prompts.
LicenseMIT
Languagetypescript
Versionv1.0.0
UpdatedMay 19, 2026
Statushealthy
Maintenanceactive

Works with

ClaudeOpenAIwindowsmacoslinux

Installation

Manual Installation

npx ai-forge

Configuration

Configuration Details

Config File

claude_desktop_config.json

Performance

Response Metrics

Response Time< 200ms
ThroughputMedium

Resource Usage

Memory UsageLow
CPU UsageLow

How to Set Up and Use AI Forge

AI Forge is a subscription MCP package that gives AI coding agents full programmatic control over a professional 3D game asset pipeline, spanning Blender, Substance Painter, Substance Designer, Substance Sampler, Autodesk Maya, SideFX Houdini, and Unreal Engine 5 through 565 AI-callable tools across 16 specialized MCP servers. The platform orchestrates the entire workflow from text-to-mesh generation (via Hunyuan3D) through rigging, animation, texturing, lipsync, LOD creation, and final UE5 delivery — with a single natural-language prompt as input and a game-ready asset as output. It is designed for solo indie developers and small studios who want to produce AAA-quality game assets without hiring a full art team.

Prerequisites

  • A subscription to AI Forge at hurtzdonut.com (early access)
  • ForgeRoom desktop app installed (macOS; Windows/Linux coming soon) or access via forgeroom.hurtzdonut.com
  • One or more of the supported DCC tools installed locally: Blender, Unreal Engine 5, Substance Painter, Maya, or Houdini
  • Claude Code, Cursor, Windsurf, or another MCP-compatible AI coding agent
  • Stable internet connection for Hunyuan3D, UniRig, and other cloud-hosted AI model integrations
1

Sign up and install ForgeRoom

Subscribe to AI Forge at hurtzdonut.com and download the ForgeRoom desktop app. ForgeRoom acts as the control center and runs the Forge Daemon that manages all 16 MCP servers and up to 50 concurrent agent sessions.

2

Run the first-launch wizard

ForgeRoom's first-launch wizard auto-detects your installed DCC tools (Blender, UE5, etc.) and installs the required bridge plugins, including the ForgeAnimHelper C++ UE5 plugin for Animation Blueprint automation.

3

Connect your MCP client to ForgeRoom

Add the AI Forge MCP servers to your MCP client configuration. The Forge Daemon exposes each of the 16 servers on localhost. Obtain the exact port assignments from the ForgeRoom dashboard after the daemon starts.

4

Import your first asset

In the ForgeRoom Import Asset panel, drag and drop a .glb file, upload multi-angle reference images (Front, Right, Back, Left), and write a plain-English description of what you want the AI to produce.

5

Trigger the full pipeline with a prompt

In your MCP-connected AI agent, describe the asset you want. The agent will call ForgeBlender, GameForge, ForgePainter, ForgeRig, ForgeMotion, ForgeVoice, and other servers in sequence to produce a fully rigged, textured, animated, UE5-ready asset.

AI Forge Examples

Client configuration

AI Forge registers its MCP servers through the ForgeRoom daemon. An example configuration block for Claude Code connecting to the ForgeBlender and GameForge servers (ports assigned by ForgeRoom):

{
  "mcpServers": {
    "ForgeBlender": {
      "command": "npx",
      "args": ["ai-forge", "--server", "ForgeBlender"],
      "env": {
        "FORGE_DAEMON_PORT": "7001"
      }
    },
    "GameForge": {
      "command": "npx",
      "args": ["ai-forge", "--server", "GameForge"],
      "env": {
        "FORGE_DAEMON_PORT": "7002"
      }
    }
  }
}

Prompts to try

Example prompts that trigger the AI Forge pipeline tools across Blender, UE5, and other DCC applications:

- "Take this .glb goblin model, clean the mesh, unwrap UVs, generate a Rigify rig, and export as FBX for UE5"
- "Generate a 3D mesh from this reference image of a fantasy sword, then texture it with a worn metal material"
- "Create a locomotion Animation Blueprint for my character with Idle, Walk, Run, and Jump states"
- "Bake AO, curvature, and normal maps for this asset in Substance Painter, then export all texture maps"
- "Generate NPC dialogue for a suspicious merchant and create lipsync animations via Audio2Face"

Troubleshooting AI Forge

Forge Daemon not detected by MCP client

Ensure ForgeRoom is running and the Forge Daemon is started (visible in the ForgeRoom dashboard status bar). The daemon must be running before your MCP client session starts. Check the daemon logs in ForgeRoom for port binding errors.

DCC tool not responding to AI tool calls

ForgeRoom's first-launch wizard installs bridge plugins into each DCC tool. If a tool was installed after ForgeRoom, re-run the wizard from ForgeRoom's settings. Ensure Blender or UE5 is open and running — the bridge plugins require the DCC app to be active.

Hunyuan3D or UniRig generation fails or times out

These AI models are hosted externally and require a stable internet connection. Check the ForgeRoom dashboard for connectivity status. Retry the operation, as cloud AI model queues can have variable latency during peak hours.

Frequently Asked Questions about AI Forge

What is AI Forge?

AI Forge is a Model Context Protocol (MCP) server that 565 ai-callable tools across 16 mcp servers. full-pipeline aaa game asset production. controls blender, substance suite, maya, houdini, and unreal engine 5. 50 specialized ai agents. one prompt in, game-ready asset out. It connects AI assistants to external tools and data sources through a standardized interface.

How do I install AI Forge?

Follow the installation instructions on the AI Forge GitHub repository. Clone the repo, install dependencies, and add the server config to your AI client.

Which AI clients work with AI Forge?

AI Forge works with all major MCP-compatible AI clients including Claude Desktop, Claude Code, Cursor, VS Code (GitHub Copilot), Windsurf, and Cline.

Is AI Forge free to use?

Yes, AI Forge is open source and available under the MIT license. You can use it freely in both personal and commercial projects.

Browse More Coding Agents MCP Servers

Explore all coding agents servers available in the MCPgee directory. Each server includes setup guides for Claude, Cursor, and VS Code.

Quick Config Preview

{ "mcpServers": { "ai-forge": { "command": "npx", "args": ["-y", "ai-forge"] } } }

Add this to your claude_desktop_config.json or .cursor/mcp.json

Read the full setup guide →

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