Godot Engine

v0.5.0Browser Automationstable

MCP server for full Godot 4.x engine control — 149 tools for AI-driven game development

aiautomationgame-developmentgdscriptgodot
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What is Godot Engine?

Godot Engine is a Model Context Protocol (MCP) server that allows AI assistants like Claude, Cursor, and VS Code to mcp server for full godot 4.x engine control — 149 tools for ai-driven game development

MCP server for full Godot 4.x engine control — 149 tools for AI-driven game development

This server falls under the Browser Automation category on MCPgee, the world's largest MCP server directory with 33,000+ servers.

Features

  • MCP server for full Godot 4.x engine control — 149 tools for

Use Cases

149 tools for game development
Full Godot 4.x engine control
AI-driven game creation
tomyud1

Maintainer

LicenseMIT
Languagegdscript
Versionv0.5.0
UpdatedMay 21, 2026
Statushealthy
Maintenanceactive

Works with

ClaudeOpenAIwindowsmacoslinux

Installation

NPM

npx -y godot-mcp-server

Manual Installation

npx -y godot-mcp-server

Configuration

Configuration Details

Config File

claude_desktop_config.json

Performance

Response Metrics

Response Time< 200ms
ThroughputMedium

Resource Usage

Memory UsageLow
CPU UsageLow

How to Set Up and Use Godot Engine

The Godot MCP Server connects AI coding assistants directly to the Godot 4.x game engine, exposing 42 tools across six categories including file operations, scene manipulation, script editing, project management, asset generation, and interactive visualization. It lets you create nodes, set properties, validate GDScript, run scenes, query the ClassDB, and browse a live force-directed dependency graph — all from natural language inside your AI client. Developers building 2D or 3D games with Godot 4 can use this server to automate repetitive editor tasks and keep an AI agent as a full pair-programmer inside the engine.

Prerequisites

  • Node.js LTS installed (nodejs.org)
  • Godot 4.x editor installed and a project open
  • The 'Godot AI Assistant tools MCP' plugin installed and enabled in Project Settings → Plugins
  • An MCP-compatible AI client: Claude Desktop, Cursor, Claude Code, or Cline
  • npx available on the PATH (included with Node.js)
1

Install the Godot plugin

Open your Godot 4.x project, go to the AssetLib tab, search for 'mcp', find 'Godot AI Assistant tools MCP', install it, then enable it in Project Settings → Plugins.

2

Add the MCP server to Claude Desktop

Open Claude Desktop, go to Settings → Developer → Edit Config, and add the godot-mcp-server entry. The server runs as a local process using npx.

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["-y", "godot-mcp-server"]
    }
  }
}
3

Add the server via Claude Code CLI

If you use Claude Code instead of Claude Desktop, register the server with a single command.

claude mcp add godot -- npx -y godot-mcp-server
4

Restart both Godot and your AI client

After configuring the MCP server, restart the Godot editor with your project open and restart your AI client so it picks up the new server connection.

5

Verify connectivity with map_project

In your AI client, ask it to run the map_project tool. This launches a browser-based force-directed graph of your project's scripts and dependencies at localhost:6510, confirming the connection is working.

Godot Engine Examples

Client configuration

Add this block to your claude_desktop_config.json (or equivalent MCP client config) to connect the Godot MCP server.

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["-y", "godot-mcp-server"]
    }
  }
}

Prompts to try

These prompts work once the Godot editor is open and the plugin is enabled.

- "Create a new KinematicBody2D node called Player with a CollisionShape2D child and attach a basic movement script to it"
- "Read the contents of my Player.gd script and check it for syntax errors"
- "Set the gravity property on my RigidBody3D node named Boulder to 20"
- "Run the current scene and show me the error log"
- "Search the project for all scenes that reference the Enemy script"
- "Generate a simple SVG sprite for a coin and add it to the assets folder"

Troubleshooting Godot Engine

AI client says 'godot server not connected' or tools are missing

Make sure the Godot editor is running with a project open and the 'Godot AI Assistant tools MCP' plugin is enabled in Project Settings → Plugins. The plugin must be running for the npx server process to communicate with the engine.

npx -y godot-mcp-server fails to start or times out

Ensure Node.js LTS is installed and npx is on your PATH. Run 'npx -y godot-mcp-server' manually in a terminal to see the raw error output. If the package download fails, check your internet connection or npm registry settings.

Changes made by the AI are not undoable in the Godot editor

The MCP server writes changes directly and does not hook into Godot's undo system. Always commit your project to git before running AI-driven edits so you can recover any unintended changes.

Frequently Asked Questions about Godot Engine

What is Godot Engine?

Godot Engine is a Model Context Protocol (MCP) server that mcp server for full godot 4.x engine control — 149 tools for ai-driven game development It connects AI assistants to external tools and data sources through a standardized interface.

How do I install Godot Engine?

Install via npm with the command: npx -y godot-mcp-server. Then add the server configuration to your AI client's JSON config file (e.g., claude_desktop_config.json or .cursor/mcp.json).

Which AI clients work with Godot Engine?

Godot Engine works with all major MCP-compatible AI clients including Claude Desktop, Claude Code, Cursor, VS Code (GitHub Copilot), Windsurf, and Cline.

Is Godot Engine free to use?

Yes, Godot Engine is open source and available under the MIT license. You can use it freely in both personal and commercial projects.

Browse More Browser Automation MCP Servers

Explore all browser automation servers available in the MCPgee directory. Each server includes setup guides for Claude, Cursor, and VS Code.

Quick Config Preview

{ "mcpServers": { "godot": { "command": "npx", "args": ["-y", "godot-mcp-server"] } } }

Add this to your claude_desktop_config.json or .cursor/mcp.json

Read the full setup guide →

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